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503196217Analyzed
2v2 RM · 9d ago on Aug 30, 2026· 40m 8s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Italians · Germany
1245
+18
🇩🇪 Persians · Germany
1224
+19
🇺🇸 Burgundians · United States
1288
-18
🇺🇸 Magyars · United States
1271
-18
Player eAPM Actions Feudal Castle Imperial Opening
37 1,501 9:45 13:47 34:49 ⛏ Fast Castle
30 1,219 10:35 15:15 ⛏ Fast Castle
25 1,014 10:58 15:05 28:54 ⛏ Fast Castle
24 958 11:22 14:53 28:29 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,935 10,890 11,095 1,375 45,295 52,147
18,115 11,355 8,770 4,425 42,665 54,500
17,725 10,328 5,345 1,335 34,733 35,913
9,610 8,298 3,335 4,445 25,688 31,082
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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