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Nomad

503196154Analyzed
3v3 RM · 3d ago on Aug 30, 2026· 49m 50s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Koreans · Italy
1293
+14
🇮🇹 Jurchens · Italy
1228
+17
🇮🇹 Italians · Italy
1034
+25
🇺🇸 Spanish · United States
1406
-25
🇺🇸 Persians · United States
1287
-21
🇺🇸 Franks · United States
1089
-12
Player eAPM Actions Feudal Castle Imperial Opening
cbuker Persians
40 2,000 15:13 20:30 46:02 ⚔ Fish Boom into Archers
golden canine Spanish
34 1,719 12:53 19:20 38:14 ⛏ Fish Boom FC
Nihil Koreans
26 1,275 12:51 24:16 40:11 ⛏ Fish Boom FC
Red Bull Jurchens
24 1,192 12:20 16:54 41:01 ⛏ Fish Boom FC
Ubi maior Italians
21 1,046 13:53 19:55 34:37 ⛏ Fish Boom into Galleys FC
JIV Franks
11 555 16:01 21:44 42:03 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
21,875 13,510 10,940 4,850 51,175 59,598
21,450 13,038 10,080 1,500 46,068 49,548
14,175 17,673 10,160 1,955 43,963 50,390
19,740 12,915 8,045 2,200 42,900 50,696
10,500 13,833 8,435 3,100 35,868 52,681
11,195 14,875 5,450 4,300 35,820 38,761
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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