AoeStats
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Four Lakes

503196138Analyzed
2v2 RM · 2mo ago on Aug 30, 2026· 56m 56s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇴 Chinese · Romania
1106
+15
🇺🇸 Bengalis · United States
1092
+15
vs
🇹🇷 Teutons · Türkiye
1092
-22
1068
-15
Player eAPM Actions Feudal Castle Imperial Opening
64 3,649 10:42 21:54 40:42 ⚔ Fish Boom into Archers
34 1,928 10:30 18:24 42:55 ⚔ Fish Boom into Scouts
30 1,707 11:01 17:24 36:46 ⚔ Fish Boom FC into Archers
14 777 11:22 19:51 — ⚔ Fish Boom into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
24,585 14,870 15,465 3,000 57,920 67,854
18,560 24,423 10,535 1,150 54,668 55,724
19,555 9,045 15,355 1,525 45,480 52,198
12,035 11,585 2,215 975 26,810 28,411
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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