AoeStats
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Black Forest

503196090Analyzed
3v3 RM · 9d ago on Aug 30, 2026· 41m 18s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Persians · Germany
849
+17
🇺🇸 Spanish · United States
832
+28
🇮🇹 Britons · Italy
782
+20
🇲🇽 Teutons · Mexico
961
-56
🇲🇽 Burgundians · Mexico
819
-16
🇺🇸 Chinese · United States
801
-15
Player eAPM Actions Feudal Castle Imperial Opening
21 852 12:33 17:20 31:05 ⛏ Fast Castle
17 686 12:49 19:17 33:36 ⛏ Fast Castle
15 625 10:42 23:44 32:55 ⛏ Fast Castle
13 538 13:28 18:49 39:55 ⛏ Fast Castle
12 509 16:48 27:46 39:43 ⚔ FC into Skirms
11 467 18:18 29:26 ⚔ Towers FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
17,900 17,383 9,920 1,600 46,803 55,527
11,775 11,174 4,005 1,820 28,774 35,374
11,515 10,079 4,310 2,445 28,349 34,675
11,595 8,971 4,370 1,600 26,536 34,790
9,735 8,113 2,775 1,405 22,028 22,470
6,845 8,299 2,635 1,575 19,354 20,781
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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