AoeStats
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Yucatan

503195979Analyzed
3v3 RM · 2mo ago on Aug 30, 2026· 48m 49s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Maya · United Kingdom
1047
+11
🇨🇿 Jurchens · Czechia
911
+17
🇷🇴 Armenians · Romania
899
+18
vs
🇲🇽 Teutons · Mexico
1124
-23
🇲🇽 Huns · Mexico
874
-12
🇲🇽 Bohemians · Mexico
822
-10
Player eAPM Actions Feudal Castle Imperial Opening
38 1,852 12:35 18:59 36:49 ⛏ Fast Castle
38 1,871 12:41 20:47 36:05 ⚔ Scout Rush
29 1,436 10:43 17:16 34:30 ⛏ Fast Castle
25 1,206 11:58 19:07 34:50 ⛏ Fast Castle
19 929 11:55 16:23 30:11 ⛏ Fast Castle
14 698 11:49 17:41 48:48 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,825 15,559 10,605 1,500 57,489 65,197
13,845 19,590 9,870 5,075 48,380 81,660
18,095 10,930 10,310 1,675 41,010 59,504
15,765 7,650 6,450 4,950 34,815 44,607
12,240 12,141 6,780 2,260 33,421 43,041
12,455 12,015 5,465 2,295 32,230 39,019
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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