AoeStats
← COLDBOY CIAPI

Black Forest

503195872Analyzed
3v3 RM · 9d ago on Aug 30, 2026· 48m 24s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇱 Teutons · Poland
643
+20
🇩🇪 Romans · Germany
642
+20
🇵🇱 Spanish · Poland
631
+20
🇲🇽 Aztecs · Mexico
781
-22
🇮🇳 Byzantines · India
737
-20
🇮🇳 Celts · India
675
-18
Player eAPM Actions Feudal Castle Imperial Opening
29 1,409 14:15 19:34 36:21 ⛏ Fish Boom FC
24 1,178 13:30 22:33 35:53 ⛏ Fast Castle
24 1,157 14:17 23:11 41:17 ⚔ Scout Rush
17 816 14:18 24:33 35:31 ⚔ Towers FC
14 664 12:50 26:06 45:41
12 581 13:13 24:39 32:55 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,995 9,707 17,685 2,755 51,142 53,905
19,015 13,680 8,370 5,350 46,415 51,331
14,300 15,260 9,100 3,530 42,190 51,769
13,675 12,622 5,760 3,555 35,612 44,085
14,715 8,220 8,635 2,165 33,735 37,374
13,575 6,495 5,715 2,865 28,650 31,490
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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