AoeStats
← Sipahi

Arabia

503195766Analyzed
2v2 RM · 10d ago on Aug 30, 2026· 67m 52s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Saracens · United States
946
+15
🇧🇴 Khmer · Bolivia
892
+17
🇨🇦 Burgundians · Canada
940
-17
🇨🇦 Portuguese · Canada
893
-15
Player eAPM Actions Feudal Castle Imperial Opening
39 2,646 10:23 21:32 37:22
34 2,298 10:07 21:55 39:19 ⚔ Scouts into Archers
27 1,842 9:59 20:56 41:11 ⛏ Fast Castle
21 1,412 9:41 19:28 33:42 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
36,010 30,857 16,260 3,600 86,727 116,805
28,435 20,954 28,485 4,360 82,234 92,441
19,515 22,711 20,340 4,050 66,616 77,688
26,305 19,398 12,585 5,070 63,358 70,437
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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