AoeStats
← cmpunk9489

QS Arena

503195738Analyzed
4v4 RM · 10d ago on Aug 30, 2026· 87m 39s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Britons · United States
1214
+12
🇮🇳 Persians · India
1093
+17
1092
+17
🇵🇱 Gurjaras · Poland
1089
+18
🇹🇼 Gurjaras · Taiwan
1147
-17
🇹🇼 Byzantines · Taiwan
1137
-17
🇹🇼 Britons · Taiwan
1129
-16
🇹🇼 Persians · Taiwan
1077
-14
Player eAPM Actions Feudal Castle Imperial Opening
54 4,749 8:11 12:17 37:04 ⛏ Fast Castle
36 3,170 8:56 13:24 30:57 ⚔ FC into Archers
30 2,622 7:57 13:30 30:50 ⛏ Fast Castle
28 2,479 9:01 12:41 25:21 ⛏ Fast Castle
28 2,438 7:59 12:18 27:03 ⚔ FC into Archers
24 2,121 9:05 13:02 26:36 ⛏ Fast Castle
24 2,117 9:31 13:15 56:16 ⛏ Fast Castle
22 1,960 8:26 15:34 28:41 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
114,465 44,443 47,215 8,335 214,458 222,256
63,980 58,200 25,290 3,050 150,520 167,040
45,805 61,115 10,325 1,700 118,945 119,688
68,445 17,480 19,645 2,875 108,445 109,041
49,255 21,310 32,330 4,750 107,645 108,202
51,100 38,080 15,395 3,015 107,590 117,302
36,690 35,790 24,175 4,800 101,455 125,833
32,165 27,230 13,890 3,065 76,350 77,849
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.