AoeStats
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Yucatan

503195639Analyzed
4v4 RM · 10d ago on Aug 30, 2026· 46m 31s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Italians · Chile
726
+30
🇬🇷 Ethiopians · Greece
720
+14
🇦🇷 Khmer · Argentina
691
+15
🇺🇸 Huns · United States
622
+18
🇪🇸 Shu · Spain
710
-17
🇪🇸 Khmer · Spain
704
-17
🇪🇸 Franks · Spain
669
-15
🇪🇸 Franks · Spain
616
-13
Player eAPM Actions Feudal Castle Imperial Opening
32 1,489 10:21 19:08 31:50 ⛏ Fish Boom FC
19 869 11:28 16:18 39:30 ⛏ Fast Castle
15 700 13:10 22:54 ⚔ Drush into Archers FC
13 606 15:24 21:35 ⚔ FC into Archers
13 616 13:48 27:53 31:25 ⛏ Fast Imperial
12 559 11:09 23:20 ⛏ Fast Castle
11 521 14:07 20:08 41:49 ⛏ Fast Castle
10 475 16:06 23:40 45:50 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,220 17,300 11,960 4,460 56,940 73,341
15,830 11,425 5,770 1,500 34,525 38,143
10,875 11,280 7,255 2,050 31,460 34,722
9,395 10,710 5,370 3,050 28,525 29,550
11,845 7,670 4,310 1,010 24,835 35,420
9,980 7,050 3,420 1,150 21,600 28,651
8,610 4,000 3,255 100 15,965 21,145
6,175 4,892 1,115 1,245 13,427 16,860
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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