AoeStats
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Four Lakes

503195626Analyzed
2v2 RM · 10d ago on Aug 30, 2026· 33m 57s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Ethiopians · United States
1048
+13
🇺🇸 Poles · United States
1043
+14
🇺🇸 Poles · United States
1004
-14
🇺🇸 Persians · United States
980
-13
Player eAPM Actions Feudal Castle Imperial Opening
39 1,318 11:54 21:30 ⚔ Fish Boom into Archers
27 928 9:30 20:45 ⚔ Fish Boom into Scouts
24 828 10:18 23:52 ⛏ Fish Boom FC
18 601 10:06 24:08 ⚔ Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
7,445 8,209 4,325 200 20,179 22,918
10,755 5,825 670 1,700 18,950 20,211
7,130 6,200 910 1,000 15,240 16,062
5,905 4,258 1,585 1,335 13,083 13,047
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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