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503195562Analyzed
3v3 RM · 10d ago on Aug 30, 2026· 50m 4s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Magyars · Germany
1096
+12
🇩🇪 Ethiopians · Germany
1060
+14
🇩🇪 Saracens · Germany
1025
+16
🇺🇸 Mongols · United States
1053
-16
🇹🇷 Slavs · Türkiye
1025
-14
🇺🇸 Sicilians · United States
974
-12
Player eAPM Actions Feudal Castle Imperial Opening
55 2,772 8:53 19:49 35:48 ⚔ Scout Rush
34 1,716 11:25 24:09 44:03 ⚔ Archer Rush
33 1,674 10:27 20:54 35:22 ⚔ M@A FC
29 1,472 11:24 18:11 40:07 ⛏ Fast Castle
25 1,246 13:35 19:59 43:25 ⚔ Towers FC
24 1,190 9:50 22:30 41:42 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
24,660 15,105 12,550 2,800 55,115 62,197
24,225 16,135 10,260 3,740 54,360 69,987
18,510 15,140 13,810 2,400 49,860 51,779
18,360 17,745 3,840 3,435 43,380 47,042
15,395 12,839 9,790 2,040 40,064 50,764
10,465 11,960 5,990 1,590 30,005 34,701
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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