AoeStats
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Yucatan

503195499Analyzed
3v3 RM · 9d ago on Aug 30, 2026· 48m 28s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Spanish · United States
794
+16
🇨🇳 Franks · China
776
+17
🇰🇷 Britons · South Korea
764
+18
🇫🇷 Goths · France
828
-18
🇫🇷 Persians · France
791
-17
🇫🇷 Bohemians · France
778
-16
Player eAPM Actions Feudal Castle Imperial Opening
30 1,440 13:20 18:52 41:14 ⛏ Fast Castle
22 1,061 10:46 18:11 36:11 ⛏ Fast Castle
19 918 11:29 21:50 38:17 ⛏ Fast Castle
19 913 10:32 22:34 42:45 ⚔ Scout Rush
17 844 11:33 19:56 36:48 ⛏ Fast Castle
13 616 11:28 19:44 41:21 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,965 17,975 10,885 2,875 55,700 74,886
24,545 14,905 8,410 4,950 52,810 58,042
22,255 14,875 6,230 3,970 47,330 56,196
16,740 11,870 11,235 4,195 44,040 55,115
16,635 13,735 4,855 3,825 39,050 53,331
14,715 10,600 7,130 1,625 34,070 38,856
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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