AoeStats
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Arabia

503195456Analyzed
3v3 RM · 10d ago on Aug 30, 2026· 51m 34s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
32 1,653 11:36 25:09 38:45 ⛏ Fast Castle
28 1,431 12:09 23:16 ⛏ Fast Castle
26 1,340 9:05 21:08 46:36
26 1,319 11:42 22:23 35:52 ⛏ Fast Castle
17 888 10:37 22:35 35:14 ⚔ Archer Rush
16 821 11:11 20:32 44:18 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,255 12,395 13,400 1,500 57,550 59,613
24,925 16,875 9,650 3,565 55,015 63,065
17,365 12,600 14,280 2,050 46,295 53,376
19,150 15,702 5,750 1,400 42,002 44,504
14,515 14,347 7,740 4,325 40,927 45,289
15,675 15,630 6,805 650 38,760 53,299
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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