AoeStats
← Azmir

Arabia

503195435Analyzed
2v2 RM · 10d ago on Aug 30, 2026· 46m 32s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Vikings · Czechia
1039
+19
🇪🇸 Celts · Spain
974
+22
🇩🇪 Jurchens · Germany
1101
-20
🇩🇪 Byzantines · Germany
1101
-20
Player eAPM Actions Feudal Castle Imperial Opening
42 1,957 11:58 22:14 32:54
30 1,399 11:19 22:33 36:50 ⚔ Archer Rush
23 1,086 13:14 19:22 37:07 ⛏ Fast Castle
14 654 10:42 17:41 45:20 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,310 16,867 8,655 2,865 47,697 51,585
13,180 14,609 10,495 900 39,184 44,890
16,130 13,792 7,365 1,500 38,787 43,132
14,090 9,339 7,570 2,615 33,614 34,827
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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