AoeStats
← italian13720

Team Islands

503195403Analyzed
3v3 RM · 5d ago on Aug 30, 2026· 83m 54s· 6 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇮 Bohemians · Finland
368
+18
🇫🇮 Franks · Finland
326
+20
🇫🇮 Vikings · Finland
324
+20
🇫🇷 Byzantines · France
436
-20
🇹🇷 Magyars · Türkiye
411
-19
🇪🇸 Dravidians · Spain
396
-19
Player eAPM Actions Feudal Castle Imperial Opening
Mark Franks
16 1,368 12:52 33:17 42:45
MANI Dravidians
13 1,103 8:48 21:19 34:37 ⛏ Fish Boom FC
Mahtikotka Bohemians
9 793 14:33 24:52 30:56 ⛏ Fish Boom FC into Fast Imp
Sandels47 Vikings
8 649 13:21 25:07 45:54 ◆ FC into Fire Galleys
BRK4509 Magyars
6 494 15:30 30:01 37:35 ⛏ Fish Boom FC
italian13720 Byzantines
2 153

Resources

Player Food Wood Gold Stone Spent Collected
26,045 27,940 13,095 4,650 71,730 75,773
21,830 17,235 23,485 1,300 63,850 86,649
13,175 28,400 18,870 2,050 62,495 85,420
22,695 14,095 12,695 685 50,170 67,837
12,610 15,335 11,370 5,450 44,765 46,734
1,350 500 0 0 1,850 2,909
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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