AoeStats
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Arabia

503195292Analyzed
2v2 RM · 10d ago on Aug 30, 2026· 41m 56s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Maya · United States
1314
+13
🇺🇸 Persians · United States
1306
+14
🇩🇪 Ethiopians · Germany
1259
-14
🇩🇪 Persians · Germany
1254
-13
Player eAPM Actions Feudal Castle Imperial Opening
64 2,699 8:39 23:21 ⚔ Scout Rush
60 2,515 10:01 25:27 38:04 ⚔ Archer Rush
43 1,808 8:53 19:39 ⚔ Scout Rush
29 1,199 10:02 23:34 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
11,140 10,989 9,015 880 32,024 34,568
15,430 7,646 8,390 400 31,866 32,821
12,860 4,956 6,965 850 25,631 28,242
8,000 9,882 6,715 750 25,347 26,212
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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