AoeStats
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Black Forest

503195212Analyzed
2v2 RM · 7d ago on Aug 30, 2026· 73m 19s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇮 Tatars · Finland
735
+18
🇫🇮 Franks · Finland
670
+20
🇫🇷 Britons · France
773
-19
🇫🇷 Franks · France
766
-19
Player eAPM Actions Feudal Castle Imperial Opening
25 1,849 15:16 25:15 42:25 ⛏ Fast Castle
24 1,763 20:33 31:06 47:59 ⛏ FC into Fish Boom
16 1,204 13:45 24:24 ⚔ M@A Rush
11 828 18:44 27:35 43:56 ⚔ M@A FC

Resources

Player Food Wood Gold Stone Spent Collected
23,560 26,541 17,270 1,415 68,786 130,785
12,425 27,899 16,195 2,625 59,144 80,786
14,855 16,058 12,390 3,490 46,793 61,330
13,670 12,800 2,025 1,955 30,450 31,768
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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