AoeStats
← back

QS Arena

503195063Analyzed
4v4 RM · 4d ago on Aug 30, 2026· 34m 16s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Persians · China
1459
+7
🇨🇳 Spanish · China
1435
+8
🇩🇪 Portuguese · Germany
1307
+13
🇨🇳 Franks · China
1203
+18
🇹🇼 Persians · Taiwan
1276
-13
🇨🇭 Bohemians · Switzerland
1267
-12
🇨🇳 Franks · China
1220
-10
🇨🇳 Japanese · China
1220
-10
Player eAPM Actions Feudal Castle Imperial Opening
52 1,785 8:21 11:46 31:38 ⛏ Fast Castle
43 1,461 8:31 11:59 29:46 ⛏ Fast Castle
40 1,363 8:01 12:01 33:09 ⛏ Fast Castle
MyNameIsLassen Portuguese
40 1,383 8:55 12:30 21:31 ⛏ Fast Castle
Fjschj Bohemians
37 1,272 9:15 13:24 26:18 ⛏ Fast Castle
大梦谁先觉 Japanese
35 1,189 8:39 12:22 27:01 ⛏ Fast Castle
27 924 8:31 11:48 26:31 ⛏ Fast Castle
肥肠拌面 Franks
26 883 7:38 11:23 27:17 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,780 12,020 8,425 4,955 54,180 63,125
22,475 13,145 9,660 1,050 46,330 51,256
17,720 9,955 6,790 200 34,665 39,925
15,115 12,405 4,505 2,455 34,480 37,398
16,425 10,785 5,595 1,010 33,815 36,291
11,770 9,125 4,080 1,805 26,780 35,797
5,950 5,899 5,905 1,600 19,354 24,514
7,475 7,445 2,760 780 18,460 21,618
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.