AoeStats
← BlockierFox6815

Black Forest

503194969Analyzed
2v2 RM · 9d ago on Aug 30, 2026· 52m 35s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Persians · Türkiye
853
+18
🇹🇷 Khmer · Türkiye
847
+18
🇵🇹 Persians · Portugal
902
-18
🇩🇪 Turks · Germany
879
-17
Player eAPM Actions Feudal Castle Imperial Opening
21 1,079 19:21 24:26 38:54 ⛏ Fish Boom FC
17 879 13:01 17:05 37:40 ⛏ Fast Castle
16 846 18:50 22:32 36:18 ⛏ Fast Castle
13 677 12:01 21:02 40:27 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,875 13,659 19,335 4,365 68,234 71,920
21,860 17,975 12,045 3,060 54,940 56,338
24,325 13,773 15,390 430 53,918 77,245
18,955 12,307 10,865 1,885 44,012 49,685
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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