AoeStats
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Nomad

503194867Analyzed
4v4 RM · 9d ago on Aug 30, 2026· 24m 53s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Romans · United States
760
+13
🇹🇼 Byzantines · Taiwan
733
+14
🇦🇷 Persians · Argentina
697
+16
🇦🇷 Vietnamese · Argentina
618
+19
🇸🇪 Spanish · Sweden
724
-17
🇨🇴 Huns · Colombia
717
-17
🇲🇽 Franks · Mexico
678
-15
🇩🇪 Ethiopians · Germany
631
-13
Player eAPM Actions Feudal Castle Imperial Opening
21 515 18:24 ⚔ Drush into Fish Boom into Scouts
14 347 15:37 ⚔ Archer Rush
13 330 14:51
13 320 14:06 ⚔ M@A Rush
12 309 13:42 ⚔ Skirms into Fish Boom into Scouts
11 270 16:52 ⚔ Drush
11 282 14:49 23:55 ⚔ Fish Boom into Towers FC into Skirms
9 218

Resources

Player Food Wood Gold Stone Spent Collected
3,915 3,846 90 245 8,096 8,978
3,775 3,220 250 475 7,720 8,568
3,825 2,045 375 250 6,495 7,847
2,945 2,590 320 295 6,150 6,459
3,150 1,925 210 665 5,950 6,936
2,835 1,995 50 100 4,980 5,511
2,050 1,990 50 100 4,190 4,883
2,000 1,500 60 235 3,795 4,734
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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