AoeStats
← Immortal The First

QS Arena

503194819Analyzed
2v2 RM · 9d ago on Aug 30, 2026· 41m 11s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Franks · Türkiye
991
+14
🇩🇪 Cumans · Germany
987
+15
🇨🇴 Goths · Colombia
1014
-17
🇨🇴 Magyars · Colombia
902
-12
Player eAPM Actions Feudal Castle Imperial Opening
37 1,538 8:30 13:05 34:43 ⚔ FC into Scouts
31 1,273 7:50 12:03 32:14 ⛏ Fast Castle
23 932 9:03 12:58 ⛏ Fast Castle
12 494 9:47 31:10 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
20,470 11,630 11,770 2,900 46,770 52,760
19,700 14,550 5,900 3,350 43,500 43,948
7,975 8,865 3,245 865 20,950 27,812
4,735 3,738 1,035 1,595 11,103 12,576
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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