AoeStats
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Nomad

503194780Analyzed
3v3 RM · 10d ago on Aug 30, 2026· 56m 52s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Vietnamese · Sweden
1173
+12
🇦🇷 Mongols · Argentina
1066
+17
🇫🇮 Byzantines · Finland
1023
+19
🇦🇷 Koreans · Argentina
1119
-17
🇦🇷 Mongols · Argentina
1090
-16
🇦🇷 Persians · Argentina
1069
-15
Player eAPM Actions Feudal Castle Imperial Opening
34 1,946 13:17 17:53 35:27 ⛏ Fish Boom FC
31 1,756 14:18 20:56 38:45 ⛏ Fish Boom into Galleys FC
21 1,185 14:54 21:36 43:18 ⛏ Fish Boom into Galleys FC
18 1,047 16:59 22:42 39:32 ⛏ Fish Boom FC
17 951 15:20 21:12 35:41 ⛏ Fish Boom FC
16 886 14:41 21:04 ⛏ Fish Boom FC into Fire Galleys

Resources

Player Food Wood Gold Stone Spent Collected
27,695 24,690 14,295 4,715 71,395 81,889
25,395 17,190 13,950 3,965 60,500 65,002
14,400 20,895 11,420 5,050 51,765 59,150
12,400 22,795 12,000 2,450 49,645 59,929
9,420 17,250 6,915 1,625 35,210 37,017
7,090 12,522 4,435 1,900 25,947 29,160
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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