AoeStats
← DLLT Mauroski

Arabia

503194773Analyzed
1v1 RM · 9d ago on Aug 30, 2026· 44m 2s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Vietnamese · France
1169
+18
🇦🇷 Romans · Argentina
1219
-18
Player eAPM Actions Feudal Castle Imperial Opening
37 1,627 9:19 21:57 40:41 ⚔ Skirmisher Rush
27 1,200 10:41 16:35 39:53 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,840 17,474 8,945 2,925 45,184 48,306
16,265 10,593 5,935 1,500 34,293 39,296
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.