AoeStats
← 北极熊

Black Forest

503194730Analyzed
3v3 RM · 9d ago on Aug 30, 2026· 59m 7s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Khmer · China
776
+15
🇰🇿 Jurchens · Kazakhstan
731
+17
🇧🇷 Japanese · Brazil
687
+19
🇱🇺 Spanish · Luxembourg
835
-21
🇨🇴 Vietnamese · Colombia
833
-21
🇪🇸 Vietnamese · Spain
591
-10
Player eAPM Actions Feudal Castle Imperial Opening
29 1,701 15:06 19:59 34:17 ⛏ Fast Castle
22 1,316 12:19 17:41 33:14 ⛏ Fast Castle
16 917 10:30 21:33 32:04 ⛏ Fast Castle
16 969 16:49 24:22 36:46 ⛏ Fast Castle
14 813 16:00 26:12 47:51 ⚔ Skirms FC
13 743 16:25 25:11 36:26 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,915 30,240 18,515 1,700 81,370 97,230
26,280 24,456 16,095 3,070 69,901 73,459
26,985 14,891 16,100 4,255 62,231 85,731
26,305 10,980 18,275 1,515 57,075 72,619
17,915 23,410 9,285 800 51,410 57,502
19,035 14,028 12,665 2,055 47,783 69,622
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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