AoeStats
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Nomad

503194687Analyzed
4v4 RM · 10d ago on Aug 30, 2026· 45m 46s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1005
+14
🇪🇸 Mongols · Spain
933
+17
🇺🇸 Huns · United States
848
+21
🇪🇸 Vietnamese · Spain
789
+23
🇲🇦 Spanish · Morocco
1000
-67
🇵🇪 Poles · Peru
948
-19
🇺🇾 Aztecs · Uruguay
946
-54
🇨🇴 Persians · Colombia
937
-46
Player eAPM Actions Feudal Castle Imperial Opening
33 1,495 15:14 23:10 36:24 ⛏ Fish Boom FC
29 1,347 15:06 19:41 39:57 ⛏ Fish Boom FC
23 1,040 14:08 19:59 32:32 ⛏ Fish Boom FC
21 965 16:09 33:09 ⚔ Scout Rush
14 636 16:54 21:41 ⛏ Fish Boom FC
13 595 19:50 24:24 ⛏ Fish Boom
7 326 19:54 ⚔ Drush into Fish Boom
3 154 18:01 ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
20,660 14,996 7,965 4,900 48,521 50,151
17,340 10,314 11,225 2,250 41,129 45,355
13,630 12,445 5,730 3,050 34,855 38,727
8,925 8,490 5,815 1,500 24,730 27,815
10,905 4,635 1,495 1,630 18,665 19,375
7,855 7,720 1,610 850 18,035 19,049
6,770 4,710 1,065 100 12,645 13,301
2,190 3,085 165 200 5,640 6,066
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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