AoeStats
← molina_229

Coastal Forest

503194346Analyzed
2v2 RM · 8d ago on Aug 30, 2026· 26m 44s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Britons · Spain
1299
+15
🇪🇸 Khitans · Spain
1285
+16
🇨🇴 Italians · Colombia
1299
-16
🇵🇹 Mongols · Portugal
1256
-14
Player eAPM Actions Feudal Castle Imperial Opening
79 2,116 9:19 26:29 ⚔ Scout Rush
68 1,813 8:58 25:16 ⚔ Archer Rush
53 1,414 8:04 ⚔ Scout Rush
38 1,017 9:49 ⚔ Skirms into Archers

Resources

Player Food Wood Gold Stone Spent Collected
4,675 4,859 3,300 0 12,834 12,764
7,740 3,556 300 0 11,596 11,927
6,300 4,485 350 375 11,510 12,736
3,255 2,542 320 125 6,242 6,980
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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