AoeStats
← dorianyperezd

Black Forest

503194242Analyzed
2v2 RM · 9d ago on Aug 30, 2026· 48m 21s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Japanese · Türkiye
772
+15
🇹🇷 Wu · Türkiye
753
+16
🇻🇪 Franks · Venezuela
1000
-99
🇺🇸 Khmer · United States
513
-6
Player eAPM Actions Feudal Castle Imperial Opening
14 693 12:46 22:25 36:47 ⛏ Fast Castle
11 555 12:28 21:26 41:33 ⛏ Fast Castle
8 386 14:14 24:43 39:00 ⛏ Fast Castle
7 315 20:01 30:14

Resources

Player Food Wood Gold Stone Spent Collected
17,900 16,296 12,390 4,335 50,921 55,996
19,610 13,637 10,435 1,770 45,452 53,497
15,550 6,362 6,835 1,625 30,372 32,971
8,840 7,379 2,165 650 19,034 25,107
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.