AoeStats
← Attila

Black Forest

503193940Analyzed
2v2 RM · 9d ago on Aug 30, 2026· 21m 48s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Franks · Russia
910
+17
🇸🇪 Teutons · Sweden
857
+19
🇹🇷 Khmer · Türkiye
1000
-69
🇹🇷 Armenians · Türkiye
851
-28
Player eAPM Actions Feudal Castle Imperial Opening
25 550 13:18 ⚔ Scout Rush
20 432 13:44 ⛏ Fish Boom
17 380 13:16 21:42 ⛏ Fish Boom
7 149 13:09 ⚔ Towers into Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
3,705 3,631 330 195 7,861 8,269
3,955 2,601 100 0 6,656 8,014
2,265 1,902 0 0 4,167 5,953
1,500 1,607 50 500 3,657 3,995
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.