AoeStats
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Arabia

503193639Analyzed
2v2 RM · 9d ago on Aug 30, 2026· 54m 41s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Goths · Argentina
911
+15
🇦🇷 Franks · Argentina
907
+15
🇩🇪 Khmer · Germany
895
-15
🇩🇪 Ethiopians · Germany
894
-15
Player eAPM Actions Feudal Castle Imperial Opening
28 1,521 9:27 24:43 28:07 ⚔ Scouts into Fast Imp
23 1,240 10:03 23:56 39:15 ⚔ Scout Rush
18 988 10:11 17:13 42:32
15 819 11:55 17:29 38:39 ⚔ FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
24,570 15,132 10,620 2,150 52,472 60,066
22,660 12,608 11,825 4,245 51,338 64,722
20,020 7,615 8,730 1,500 37,865 43,094
14,565 12,018 6,045 3,000 35,628 45,404
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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