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Four Lakes

503193601Analyzed
2v2 RM · 4d ago on Aug 30, 2026· 65m 32s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Japanese · France
1030
+16
🇫🇷 Spanish · France
1026
+16
🇩🇪 Cumans · Germany
1047
-17
🇩🇪 Franks · Germany
1006
-15
Player eAPM Actions Feudal Castle Imperial Opening
Yoann Spanish
32 2,091 12:45 18:19 41:29 ⛏ Fish Boom FC
Bontar0 Japanese
25 1,642 10:48 17:01 32:38 ⛏ Fish Boom FC
19 1,250 13:10 17:07 34:44 ⛏ Fish Boom FC
XocinX Cumans
17 1,121 11:40 23:25 42:31

Resources

Player Food Wood Gold Stone Spent Collected
29,390 25,765 15,440 4,610 75,205 111,581
27,105 12,905 17,045 5,650 62,705 65,775
20,940 17,590 8,595 1,700 48,825 54,144
18,460 14,170 8,585 4,020 45,235 57,661
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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