AoeStats
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QS Arena

503193513Analyzed
2v2 RM · 7d ago on Aug 30, 2026· 44m 9s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇦 Japanese · Ukraine
802
+13
🇸🇰 Britons · Slovakia
777
+14
🇧🇪 Berbers · Belgium
855
-50
🇧🇪 Franks · Belgium
625
-9
Player eAPM Actions Feudal Castle Imperial Opening
35 1,537 9:31 17:15 39:35 ⛏ Fast Castle
26 1,152 8:55 20:52 35:59
18 773 7:52 16:38 32:19 ⛏ Fast Castle
14 621 9:19 20:48 40:08 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,580 18,195 9,695 3,105 47,575 51,029
12,045 10,940 7,635 2,050 32,670 36,523
12,870 9,035 5,770 1,555 29,230 36,553
12,540 5,700 5,515 1,500 25,255 26,040
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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