AoeStats
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Black Forest

503193472Analyzed
2v2 RM · 9d ago on Aug 30, 2026· 39m 47s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Bohemians · Canada
1006
+13
🇧🇷 Huns · Brazil
877
+19
🇳🇱 Goths · Netherlands
939
-16
🇫🇷 Bengalis · France
928
-37
Player eAPM Actions Feudal Castle Imperial Opening
23 918 13:31 17:15 32:50 ⛏ Fast Castle
19 774 12:06 29:30 ⚔ Archers into Skirms
11 429 14:21 21:07 33:07 ⛏ Fast Castle
9 347 12:43 19:28 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,600 17,665 8,020 1,800 43,085 49,119
16,680 14,861 6,285 1,170 38,996 43,336
10,990 8,526 4,710 1,125 25,351 32,412
3,650 3,730 385 200 7,965 10,415
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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