AoeStats
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Black Forest

503193442Analyzed
3v3 RM · 9d ago on Aug 30, 2026· 73m 14s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇹 Persians · Portugal
827
+15
🇹🇷 Franks · Türkiye
811
+15
775
+17
🇺🇸 Britons · United States
838
-18
🇺🇸 Georgians · United States
789
-15
🇺🇸 Wei · United States
760
-14
Player eAPM Actions Feudal Castle Imperial Opening
32 2,307 13:21 21:50 39:07 ⛏ Fast Castle
28 2,046 12:12 22:25 42:37 ⚔ FC into Archers
21 1,563 15:26 24:42 36:55 ⛏ Fast Castle
16 1,175 11:56 20:41 30:19 ⛏ Fast Castle
15 1,104 15:01 23:55 37:46 ⛏ Fast Castle
14 1,050 19:11 27:05 41:04 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
34,975 34,072 33,455 3,100 105,602 149,624
46,585 14,522 22,115 5,005 88,227 119,010
31,185 26,705 21,040 4,045 82,975 102,233
27,360 34,937 15,635 3,290 81,222 94,642
34,255 18,339 23,745 2,455 78,794 97,219
22,960 15,870 16,155 3,560 58,545 82,119
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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