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503193272Analyzed
4v4 RM · 4d ago on Aug 30, 2026· 47m 29s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇪 Persians · Belgium
1243
+15
🇳🇱 Armenians · Netherlands
1242
+15
🇭🇰 Franks · Hong Kong SAR China
1240
+15
🇰🇬 Sicilians · Kyrgyzstan
1230
+16
🇨🇴 Gurjaras · Colombia
1353
-21
🇹🇼 Hindustanis · Taiwan
1268
-17
🇨🇳 Franks · China
1175
-13
🇵🇪 Lithuanians · Peru
1108
-10
Player eAPM Actions Feudal Castle Imperial Opening
XXxCoExXX Armenians
43 2,048 11:53 23:36 44:56
小Q是坑 Franks
41 1,968 10:23 14:35 30:46 ⛏ Fast Castle
genehung9 Hindustanis
38 1,828 9:48 19:41 33:50 ⚔ Scout Rush
Te0n Sicilians
34 1,632 11:01 15:01 31:49 ⛏ Fast Castle
Meetjeslander Persians
31 1,462 12:13 20:50 ⚔ Scout Rush
MACS-X Lithuanians
31 1,470 12:05 16:17 30:01 ⛏ Fast Castle
Seritzia Gurjaras
27 1,269 10:44 15:00 31:05 ⛏ Fast Castle
Franks
22 1,022 10:22 14:22 28:37 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
41,335 20,330 13,150 4,520 79,335 89,298
37,475 19,640 18,180 2,360 77,655 82,597
37,310 16,065 17,815 3,650 74,840 79,197
23,380 12,255 17,290 2,350 55,275 65,770
25,410 12,675 11,275 220 49,580 51,567
16,220 16,500 5,895 2,900 41,515 48,594
15,265 11,592 5,210 1,950 34,017 35,311
14,230 10,337 4,930 1,075 30,572 31,670
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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