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Black Forest

503193250Analyzed
2v2 RM · 4d ago on Aug 30, 2026· 28m 3s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇪 Bohemians · Belgium
1017
+14
🇧🇪 Teutons · Belgium
974
+16
🇵🇪 Teutons · Peru
982
-15
🇵🇪 Bohemians · Peru
973
-15
Player eAPM Actions Feudal Castle Imperial Opening
ibiza_2007 Teutons
23 640 13:55 17:40 ⛏ Fast Castle
Django Teutons
18 498 13:55 19:40 ⛏ Fast Castle
zambo1234 Bohemians
18 517 14:13 18:41 ⛏ Fast Castle
Pierreke_2024 Bohemians
12 328 15:04 20:19 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
7,690 5,465 1,340 290 14,785 16,044
6,670 4,717 2,960 0 14,347 14,846
5,550 6,313 400 385 12,648 13,280
5,725 3,803 330 345 10,203 13,350
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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