AoeStats
← Marneus

Nomad

503193158Analyzed
3v3 RM · 10d ago on Aug 30, 2026· 40m 30s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Vikings · United Kingdom
1250
+14
🇬🇧 Italians · United Kingdom
1242
+14
🇬🇧 Spanish · United Kingdom
1219
+16
🇩🇪 Persians · Germany
1231
-16
🇩🇪 Tatars · Germany
1206
-15
🇻🇳 Bulgarians · Vietnam
1192
-14
Player eAPM Actions Feudal Castle Imperial Opening
39 1,564 14:50 18:22 ⛏ Fish Boom FC
39 1,588 12:45 18:09 ⛏ Fish Boom FC
37 1,515 14:15 21:40 36:25 ⚔ Drush
27 1,078 12:40 22:39 39:16 ⚔ Fish Boom into Fire Galleys into Archers FC
23 948 14:10 19:34 ⛏ Fish Boom FC
22 901 13:31 33:07 ⚔ Fish Boom into Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
9,855 12,182 5,480 3,015 30,532 35,289
13,085 8,435 5,375 3,550 30,445 33,763
8,250 12,083 4,090 1,725 26,148 26,664
7,680 9,562 2,485 2,465 22,192 25,231
9,360 6,541 3,150 2,595 21,646 23,048
4,050 5,238 1,040 700 11,028 12,090
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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