AoeStats
← MIJO EM TI

QS Arena

503193133Analyzed
2v2 RM · 5d ago on Aug 30, 2026· 62m 19s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Vikings · United States
892
+15
🇺🇸 Aztecs · United States
858
+17
🇪🇸 Bulgarians · Spain
881
-16
🇪🇸 Britons · Spain
862
-15
Player eAPM Actions Feudal Castle Imperial Opening
leancig Aztecs
31 1,935 7:55 12:52 30:49 ⛏ Fast Castle
Enarby Bulgarians
20 1,231 9:34 14:37 34:10 ⛏ Fast Castle
laura_sangue Britons
16 1,026 9:20 17:59 31:31 ⚔ FC into Archers
MIJO EM TI Vikings
13 840 9:02 13:07 35:18 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,350 19,515 14,480 2,900 62,245 80,114
26,480 12,790 17,310 2,980 59,560 75,866
11,925 15,615 9,165 1,250 37,955 43,468
10,850 10,245 5,255 4,030 30,380 30,577
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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