AoeStats
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Black Forest

503193071Analyzed
2v2 RM · 2mo ago on Aug 30, 2026· 49m 48s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Spanish · Germany
909
+15
🇪🇸 Portuguese · Spain
905
+15
vs
🇩🇪 Celts · Germany
894
-15
🇩🇪 Burgundians · Germany
875
-15
Player eAPM Actions Feudal Castle Imperial Opening
21 1,068 14:42 20:39 29:50 ⛏ Fast Castle
18 874 14:25 23:24 33:00 ⛏ Fast Castle
14 712 19:00 28:23 46:10 ⛏ Fast Castle
12 588 11:26 18:22 29:10 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,490 13,279 18,645 2,325 64,739 68,805
16,390 15,181 6,980 2,485 41,036 45,324
15,055 11,491 10,235 880 37,661 47,180
17,640 12,976 4,880 2,080 37,576 43,793
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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