AoeStats
← WololoPy

QS Arena

503193027Analyzed
2v2 RM · 10d ago on Aug 30, 2026· 54m 16s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Goths · Türkiye
910
+15
🇹🇷 Spanish · Türkiye
910
+15
🇵🇾 Vikings · Paraguay
894
-15
🇳🇱 Vietnamese · Netherlands
865
-14
Player eAPM Actions Feudal Castle Imperial Opening
32 1,749 8:58 16:02 34:39 ⛏ Fast Castle
30 1,602 8:48 12:35 33:30 ⛏ Fast Castle
26 1,398 8:31 18:06 35:01 ⛏ Fast Castle
17 944 7:35 18:09 30:42 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,535 27,135 12,895 2,150 65,715 72,797
30,835 13,450 13,645 4,850 62,780 75,166
20,980 14,750 12,150 1,950 49,830 51,815
22,540 9,520 14,055 2,455 48,570 58,908
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.