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QS Arena

503192929Analyzed
4v4 RM · 5d ago on Aug 30, 2026· 33m 20s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Britons · China
929
+11
🇨🇳 Lithuanians · China
919
+11
🇦🇷 Teutons · Argentina
906
+12
🇲🇽 Celts · Mexico
881
+13
🇹🇷 Goths · Türkiye
841
-28
🇦🇹 Saracens · Austria
830
-12
🇨🇭 Franks · Switzerland
800
-11
🇩🇪 Vietnamese · Germany
798
-11
Player eAPM Actions Feudal Castle Imperial Opening
lty20000612 Lithuanians
38 1,276 7:38 18:29 30:18 ⚔ FC into Scouts
Swimling Saracens
32 1,060 8:59 13:47 30:37 ⛏ Fast Castle
30 1,016 8:23 15:01 24:17 ⛏ Fast Castle
23 758 8:27 16:37 ⛏ Fast Castle
VicRoldanG Celts
21 696 9:27 14:40 ⛏ Fast Castle
b3rm3 Teutons
17 580 7:44 15:36 ⛏ Fast Castle
14 453 10:07 15:32 ⛏ Fast Castle
sandokan25 Vietnamese
12 390 11:16 19:37 ⚔ FC into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
11,695 5,650 5,565 1,500 24,410 32,329
12,300 7,465 2,780 850 23,395 27,308
10,000 6,020 5,280 1,950 23,250 26,012
11,025 7,055 3,485 850 22,415 25,826
7,605 8,475 3,745 1,520 21,345 23,134
7,380 7,986 1,705 2,890 19,961 23,206
6,865 5,950 2,700 850 16,365 20,218
6,450 4,600 1,090 950 13,090 16,879
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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