AoeStats
← MamiReis06TR

Nomad

503192667Analyzed
3v3 RM · 10d ago on Aug 30, 2026· 60m 18s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Huns · United States
842
+11
🇸🇪 Aztecs · Sweden
732
+16
🇸🇪 Italians · Sweden
721
+17
🇹🇷 Hindustanis · Türkiye
765
-16
🇩🇪 Britons · Germany
764
-16
🇩🇪 Turks · Germany
696
-13
Player eAPM Actions Feudal Castle Imperial Opening
48 2,923 14:37 22:10 39:36 ⛏ Fish Boom FC
21 1,259 14:13 21:41 45:25 ⛏ Fast Castle
20 1,202 20:21 35:43 45:05 ⛏ Fish Boom
15 932 17:51 25:10 45:47 ⛏ Fast Castle
11 682 14:56 28:13 45:36 ⚔ Fish Boom into Fire Galleys into Scouts FC
10 620 15:10 24:51 40:38 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,340 43,700 8,535 4,425 76,000 79,084
25,860 20,435 13,390 4,100 63,785 74,981
31,215 11,642 15,030 5,120 63,007 67,531
20,080 15,350 12,290 2,420 50,140 60,605
20,635 13,440 9,705 5,465 49,245 51,036
15,060 12,795 12,630 950 41,435 52,966
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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