AoeStats
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Black Forest

503192554Analyzed
2v2 RM · 10d ago on Aug 30, 2026· 54m 11s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇰 Saracens · Denmark
852
+11
🇦🇷 Burmese · Argentina
805
+13
🇨🇴 Britons · Colombia
745
-12
🇨🇴 Persians · Colombia
745
-12
Player eAPM Actions Feudal Castle Imperial Opening
33 1,811 12:41 17:13 35:38 ⛏ Fast Castle
27 1,487 15:04 20:45 34:06 ⛏ Fast Castle
19 1,039 12:34 25:05 35:32 ⛏ Fast Castle
18 971 12:32 20:56 35:57 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
34,315 18,020 18,425 5,005 75,765 80,902
30,030 25,638 16,305 2,455 74,428 78,421
27,035 24,028 19,405 1,640 72,108 82,492
15,295 14,196 9,345 2,665 41,501 51,787
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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