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503192401Analyzed
2v2 RM · 7d ago on Aug 30, 2026· 26m 49s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Franks · Spain
1047
+15
🇲🇽 Tatars · Mexico
979
+18
🇭🇺 Celts · Hungary
1024
-17
🇭🇺 Bulgarians · Hungary
1012
-16
Player eAPM Actions Feudal Castle Imperial Opening
Bach Bulgarians
49 1,303 11:00 25:38 ⚔ Drush into Skirms
ivanxiri25 Franks
22 591 10:17 18:03 ⚔ FC into Archers
21 566 11:58 ⚔ Archer Rush
20 528 15:01 19:07 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
5,495 5,125 1,365 500 12,485 13,145
4,690 4,700 940 105 10,435 11,706
4,725 3,798 705 175 9,403 9,781
4,460 2,658 655 60 7,833 9,305
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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