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Arabia

503192204Analyzed
2v2 RM · 3d ago on Aug 30, 2026· 40m 21s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Italians · Argentina
1190
+11
🇦🇷 Britons · Argentina
1034
+17
🇺🇾 Ethiopians · Uruguay
1068
-14
🇦🇷 Jurchens · Argentina
1064
-14
Player eAPM Actions Feudal Castle Imperial Opening
LMGPERDRO Britons
37 1,477 10:58 24:42 38:31 ⚔ Archer Rush
ElOlorosopitt Italians
28 1,126 9:35 22:02 35:54 ⚔ Scout Rush
Gastâo Jurchens
27 1,106 9:19 22:02 35:56 ⚔ Scout Rush
Rapis94 Ethiopians
25 999 10:54 20:23 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,285 8,353 5,985 750 30,373 37,068
9,410 7,912 4,920 1,400 23,642 28,226
9,750 6,196 3,885 750 20,581 21,838
5,850 6,084 800 850 13,584 14,505
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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