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Arabia

503192198Analyzed
1v1 RM · 2d ago on Aug 30, 2026· 57m 4s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇹 Khmer · Austria
778
+18
🇪🇸 Burgundians · Spain
815
-18
Player eAPM Actions Feudal Castle Imperial Opening
sombralibre Burgundians
26 1,500 11:10 23:22 43:40 ⚔ Scout Rush
Leon Khmer
20 1,131 13:04 24:16 37:12

Resources

Player Food Wood Gold Stone Spent Collected
21,320 10,797 10,435 4,230 46,782 49,775
17,765 11,820 8,860 1,525 39,970 43,426
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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