AoeStats
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Arabia

503192192Analyzed
3v3 RM · 2mo ago on Aug 30, 2026· 66m 32s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Spanish · United Kingdom
716
+15
🇦🇷 Romans · Argentina
659
+18
🇨🇦 Gurjaras · Canada
508
+24
vs
🇩🇪 Sicilians · Germany
881
-50
🇻🇳 Goths · Vietnam
690
-19
🇻🇳 Khmer · Vietnam
540
-12
Player eAPM Actions Feudal Castle Imperial Opening
43 2,868 10:32 26:41 44:16
26 1,744 14:47 18:53 49:03 ⛏ Fast Castle
15 976 11:34 21:30 37:59 ⛏ Fast Castle
14 957 12:29 22:44 38:19 ⛏ Fast Castle
14 928 15:10 45:44 — ⛏ Fast Castle
8 505 13:23 23:31 37:01 ⚔ FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
42,520 15,935 40,205 4,355 103,015 107,504
39,205 19,350 16,575 1,665 76,795 99,165
23,985 15,383 5,800 2,550 47,718 53,054
22,940 9,750 12,375 2,250 47,315 64,127
18,220 8,750 8,375 2,375 37,720 49,715
6,915 4,735 950 450 13,050 13,688
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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