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503192153Analyzed
2v2 RM · 3d ago on Aug 30, 2026· 18m 30s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Teutons · China
1256
+15
🇨🇳 Cumans · China
1197
+18
🇺🇸 Vikings · United States
1277
-18
🇨🇦 Mongols · Canada
1183
-14
Player eAPM Actions Feudal Castle Imperial Opening
Cactusman Vikings
77 1,420 10:43
Naattt Mongols
57 1,060 9:20 ⚔ Scout Rush
2038413966 Cumans
53 972 9:14
sherryspk Teutons
44 820 8:58 ⚔ Tower Rush

Resources

Player Food Wood Gold Stone Spent Collected
3,720 2,400 495 100 6,715 7,290
4,200 1,770 530 125 6,625 6,956
2,700 1,730 100 500 5,030 5,511
2,720 1,790 50 0 4,560 5,862
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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