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503192104Analyzed
4v4 RM · 2mo ago on Aug 30, 2026· 47m 17s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Teutons · India
1192
+13
🇮🇳 Persians · India
1135
+15
🇮🇳 Georgians · India
1125
+16
🇺🇸 Goths · United States
1112
+17
vs
🇹🇼 Vietnamese · Taiwan
1152
-17
🇨🇳 Shu · China
1136
-16
🇹🇼 Teutons · Taiwan
1111
-15
🇹🇼 Persians · Taiwan
1100
-14
Player eAPM Actions Feudal Castle Imperial Opening
49 2,294 10:25 14:24 35:41 ⛏ Fast Castle
49 2,325 10:58 14:35 35:02 ⛏ Fast Castle
31 1,459 10:36 15:36 31:04 ⛏ Fast Castle
31 1,485 11:53 17:18 — ⚔ Archer Rush
28 1,347 10:37 14:38 31:52 ⛏ Fast Castle
22 1,024 10:40 15:37 31:54 ⛏ Fast Castle
22 1,048 11:46 24:37 — ⚔ M@A into Towers
21 1,011 9:11 15:50 35:14 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,855 9,495 9,050 4,850 50,250 67,424
19,995 17,475 9,135 2,930 49,535 56,553
20,825 13,818 6,360 3,185 44,188 51,072
21,630 11,135 7,915 2,390 43,070 54,100
21,250 5,705 10,525 2,800 40,280 45,423
13,465 12,590 4,700 1,330 32,085 34,708
16,985 7,257 3,055 1,750 29,047 30,389
6,375 6,724 2,585 1,025 16,709 18,620
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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