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QS Arena

503192070Analyzed
3v3 RM · 7h ago on Aug 30, 2026· 2m 38s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Aztecs · United Kingdom
1233
+17
🇬🇧 Burgundians · United Kingdom
1225
+17
🇬🇧 Spanish · United Kingdom
1201
+18
🇺🇸 Franks · United States
1272
-18
🇩🇪 Chinese · Germany
1248
-17
🇺🇸 Italians · United States
1234
-17
Player eAPM Actions Feudal Castle Imperial Opening
48 127
leech Spanish
47 123
ScotJ Burgundians
44 115
Marneus Chinese
30 78
Toasty Italians
28 74
partypat Franks
6 16

Resources

Player Food Wood Gold Stone Spent Collected
400 225 0 0 625 522
350 150 0 0 500 401
350 50 50 0 450 494
300 125 0 0 425 453
300 0 0 0 300 601
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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