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503192034Analyzed
3v3 RM · 15h ago on Aug 30, 2026· 49m 22s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇦 Portuguese · Saudi Arabia
883
+15
🇫🇷 Franks · France
852
+17
🇹🇷 Khmer · Türkiye
782
+20
🇿🇦 Celts · South Africa
923
-20
🇿🇦 Armenians · South Africa
876
-18
🇿🇦 Teutons · South Africa
807
-15
Player eAPM Actions Feudal Castle Imperial Opening
Kuribo Armenians
36 1,763 11:34 29:59 ⚔ Drush into Skirms into Archers
picklerick Khmer
29 1,414 9:26 22:39 36:22 ⚔ Scout Rush
Alllas Celts
28 1,360 11:25 18:01 43:17 ⛏ Fast Castle
† BigMakh † Portuguese
21 1,057 12:18 21:13 30:38 ⛏ Fast Castle
Hamlet Teutons
13 666 11:44 19:00 36:57
timifisher Franks
13 619 11:24 22:57 40:17

Resources

Player Food Wood Gold Stone Spent Collected
23,680 13,565 13,045 960 51,250 55,216
9,600 20,015 14,350 1,500 45,465 55,107
18,830 7,955 7,115 2,470 36,370 42,089
18,815 10,013 5,635 425 34,888 49,261
13,695 14,744 4,595 1,815 34,849 38,295
10,725 7,020 5,515 3,490 26,750 27,456
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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